![]() ![]() There is an invisible bar that fills when attacks that have an ailment properly lands on a monster. Let me explain in case OP wants to know: Elderseal works exactly the same way ailments do. Elderseal is trash because it uses the same logic as ailments. Originally posted by Seamus:It's also absolutely terrible. ![]() Hunts aren't just grabbing dual blades and spamming the flurry attack over and over and over, but that has its own charm. There is a LOT you can do to mess up a monster. Mounted (runs monsters into grimalkyne traps, easy targets for multiplayer, topples)īlast applies instantly and isn't really a debuff, but it can lead into other debuffs like part break Part break (varies greatly by monster, can flinch/stagger/topple/reduce attacks) Tail clip (varies by monster, but usually nerfs tail attacks) Eldersealed (unique per elder, reduces power, can topple) Turf war (scripted fight sequence + damage, can topple) Trapped (pit/shock/natural traps/grimalkyne assist) Flashed (varies by monster, usually topples flying and makes them attack randomly) Exhausted (slower, will typically retreat to feed) Clagger (drooling monster, gives a free clutch attempt) Flinch (interrupts attacks, mostly caused by slinger) ![]()
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